
Games Like Sim City 4
55 Games Like The Sims 4. Back in the day, it allowed the players to build A City (like the one in the SimCity video game) without any specific goals, interact with other players, visit their cities and enjoy exploring the SimCity World. SimCity Social was a resource-based video game, the players were tasked to collect. I hope this response will help.:) I'm basing some of my suggestions off this list of city-building games like SimCity but am also adding my own two cents. Right off the bat, you are probably going to enjoy Cities: Skylines.
Car oriented development looks a lot more viable when you hide all the parking!
Yes, the first attempt at a comprehensive city planning game, Sim City, is 30 years old. Jessica Roy in the Los Angeles Times has a good piece on how the game helped turn people onto city planning …
Along the way, the games have introduced millions of players to the joys and frustrations of zoning, street grids and infrastructure funding — and influenced a generation of people who plan cities for a living. For many urban and transit planners, architects, government officials and activists, “SimCity” was their first taste of running a city. It was the first time they realized that neighborhoods, towns and cities were things that were planned, and that it was someone’s job to decide where streets, schools, bus stops and stores were supposed to go.
… while also reinforcing some bad 20th century ideologies. Sim City …
- conceals the impacts of parking, thereby making car-dependent development look more functional and attractive than it is.
- requires single-use zoning. You can’t live above your shop, or have a grocery store in your office building.
- requires car access to every building. Pedestrianized urban cores are impossible, no matter the density.
- treats transit very superficially, not allowing the user to specify routes and frequencies, and giving the misleading impression that any kind of transit, anywhere, produces some vague benefit. Thus there is nothing to stop you from common mistakes like building high density in culdesacs, where efficient transit could never get to it.
Recently, I did a quick look at available iPad city planning games. I tried Megapolis, Designer City, Pocket City, and Sim City: BuildIt. They’re all built on the same four fallacies, and their handling of transit ranges from comical to nonexistent. (Sim City BuildIt actually starts with a greenfield freeway interchange, leaving no doubt what kind of city they expect you to build.)
My past articles on SimCity are here, here, here, and here. Sim City gets credit as a pioneer, but it’s run its course. I hope we see more planning games that try to get transportation right, and games that try to do transit in particular. If you’re working on one, let’s talk!
(Photo: BLDGBLOG)
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SimCity’s catastrophic launch has driven me into the arms of another.
Publisher Electronic Art’s latest city-building game is struggling. SimCity requires a constant connection to the Internet, but its servers are collapsing under high demand. Gamers can’t even start playing. Others are losing progress as connections timeout and the game fails to save. It’s a mess. EA is trying to fix the problem by adding new servers, but that could take a couple of days.
In the meantime, plenty of similar games are out and available even if you don’t have a reliable connection.
Check out these recommendations:
Anno 2070
In November 2011, publisher Ubisoft released Anno 2070. It’s a futuristic city-building game with real-time strategy elements. In a world where the polar ice caps melted and rising sea levels have covered most land, gamers must design efficient cities using one of two factions.
How it’s different from SimCity: Anno 2070 has a deeper narrative than Maxis’s games. The global-warming scenario leads to an interesting situation where the world has no competing world governments. Instead, the factions determine what kind of cities you can build. The Ecos can build sustainable metropolises, but they’re slow to grow. Meanwhile, the Tycoons utilize industry to quickly expand, but they burn through resources and create massive pollution.
Where to buy: $49.99 on Steam
Cites XL 2012
Developer Monte Cristo released Cities XL in October 2009. In July 2011, the developer debuted an updated version called Cities XL 2012. It’s very similar to SimCity. Players lay down roads and zone residential, commercial, and industrial areas. The sim introduced depth by offering four different kinds of residential lots based on social class: unskilled workers, skilled workers, executives, and elites.
The 2012 standalone update introduced new structures and units, as well as opening up the modding tool to the community.
How it’s different from SimCity: When Monte Cristo debuted Cities XL, it featured massively multiplayer online functionality not unlike SimCity. The difference? The game still works in offline mode. Even if the developer shuts off the servers, gamers can still access their cities. Revolutionary!
Where to buy: $39.99 on Amazon (download)
CityVille
When Zynga was looking for games to, er, inspire it, the social-gaming developer definitely found something in SimCity. Zynga released CityVille in 2010 on Facebook. The title brings a casual and social flare to the well-worn city-building genre.
How it’s different from SimCity: Well, CityVille is always online, but it separates itself from SimCity by actually working.
Where to play: Free on Facebook
SimCity 4 Deluxe
Prior to SimCity, the last game in the series was 2003’s SimCity 4. It spruced up the franchise with 3D graphics, regional gameplay, and several different modes. God mode is where players terraform the actual landscape and start disasters. Mayor mode is where you build and manage the city. Finally, a My Sim mode enables people to create or import Sims characters to live and work in the city.
How it’s different from SimCity: Well, again, this one works offline, but it also has a large and active modding community. And since it’s 10 years old, so it’ll run on anything.
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Where to buy: Uh, well, you can get it for $19.99 on Origin — if you still want to buy games on that service.
Tropico 4
Or maybe you prefer your city-building done in the style of a banana republic. Publisher Kalypso Games released developer Haemimont Games’ Tropico 4 in August 2011. It follows the dictator of an island who must keep his people happy while also dealing with a U.S. plot that saw him thrown from power in his nation. Players can align with different factions, which provide different bonuses. The capitalists are wealthy, the communists help with quality of life, the intellectuals improve education, and so on.
How it’s different from SimCity: While SimCity is focused on building and maintaining a city, its politics are strictly local. In Tropico, you are less concerned with crime (unless that’s what you want) and more worried about maintaining balance with the different world factions and your people.
Where to buy: $29.99 on Steam